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David Hughes's avatar

As a former Lifeguard and Lifeguard-Trainer I feel obligated to point out that, while drowning is complicated situation and never exactly the same twice, the main thing that precipitates it is panic. Not being able to breathe is terrifying in any context. Once panic sets in the ability to self-rescue is (except for blind luck) completely gone. The determining factor is not how long you can hold your breath, but how long you can keep your cool. I'm not sure how you might simulate that within the Dragonbane Rules. I don't recall any game system that accounted for it. I don't think CON is the applicable attribute, though. Maybe Willpower. Anyway, having said that, its a game and its fiction and you want a rule that gets you through without bogging the game down too much. Your house rule works as well as any I've seen.

Sarah's avatar

Speaking as someone who has almost drowned before, drowning is an ever changing situation. You will feel like you lost HP due to the constant exertion of trying to swim to stay alive and lack of oxygen each time you can’t breathe will cause physical issues. I like that your house rule as has the opportunity to save yourself. I think it should still include the opportunity for losing HP but the original rule of every round doesn’t make sense and the amount seems harsh.

How does this sound?

Underwater, you need to make a successful roll against CON each round to hold your breath (not an action). If the roll fails, you begin to drown and must make a roll against SWIMMING. If the roll succeeds, you swim to the surface, if possible, and can breathe. If the roll fails, you take [D2 or D4?] damage that round, and continue to drown; You must continue to make this role against swimming every round until you succeed or someone rescues you. If you reach zero HP while drowning, you make death rolls as usual, but only failed rolls count.

I’m new to playing RPGs so I don’t know how well that rule would work in the game, it seems like a more realistic scenario to me. I like that is gives a continued penalty if you can’t breathe and the opportunity to keep trying to save yourself.

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